While researching accessibility
in games recently, I came across “one button games”, games that could be played
with a single button input (that “button” could be the blink of an eye, the nod
of head or simply blowing down a tube). These games have been designed for
people with disabilities that prevent them from playing regular
controller-based games.
I’d been toying with the idea of
a one button game for a while, not necessarily from an accessibility angle, but
simply inspired by the Judgement Ring from the PS2 game “Shadow Hearts”. So
when I decided to have a go at the RTS Game In A Month challenge, I went with a
one button approach. And One Dee War was the result!
A huge advantage of the one button approach is
that it is perfectly suited to mobile gaming. The final version of One Dee War
is likely to have a more complicated interface than Version 1, but starting
from a point of absolute minimal complication seems like a great way to
approach my first mobile game!It also made for an interestingly catchy title - One Button One Dee War!
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